Herramienta

Training Speed Calculator

Herramienta

 

This calculator provides us an estimate of the time it takes for players skill up, for all different types of Hattrick trainings, calculating its progression over time.

It is very simple You should just change the default data for the data of your players and training. According go to change the data, the results will change without having to refresh the page, thus make easier the task of comparing players of different training schedules, stamina, etc ...

The margin of error in the calculations has been reduced as much as possible and for this, 16 decimals have been used for more accuracy in them. In turn, allows the calculation in players who have sub-levels as a starting point. Finally, thank to Flatterman, a Hattrick Organizer collaborator, for the assignment of formulas used in this tool, and the kindness that has taken in addressing and provide information during the development. We hope that you will be very useful.

 

 

 

Press Release: This tool was developed by shaggy_machine, with the collaboration of Shulo, -B-J- and Flatterman. Tested by Shulo and SABIO-Spykee.

 

Salary Reduction Calculator (by Age)

Herramienta

 

This calculator will allow us to know in advance the wage reduction which affected our players with increasing years.

To use it, just must enter the player's age that you want to know about the salary reduction, and his current salary (before the upgrade of age). If the salary is entered with the foreign 20% extra, the result will appear with the 20% extra as well. If it isn't entered, the result won't include it either. Finally, note that the results are estimates due to changes that may exist in the sub-levels of skills of the players.

 

Current Age Current Salary
 
 

 

 

 

Press Release: This tool was created by shulo, with the rates provided by numovi and developed by shaggy_machine.

More new tools !!!

Herramienta

IHT News Logo

Press Release

 

IHT has always aimed to fulfil several objectives. Spreading information about National Teams - mainly about Spain's - and being popular among Spanish speakers were our objectives. Apart from that, we've always wanted to bring services to the Hattrick community, trying to gather several tools which made managers' lives easier.

We're proud to announce two new tools which will help you to manage your teams even better.

Salary Reduction Calculator (for International players)

Herramienta

This tool will give you the wage reduction caused by the participation of a player in international matches. You must enter your salary and if the player is national or foreign. It shows this reduction and the salary paid by it in the next economic update.

Matches mini-simulator

Herramienta

Midfield vs Possession
 
Local   Visitor
 
       
 
Possession vs Occasions
 
Local   Visitor
 
%         %
 
Occasions vs Attack Zone
 
Local   Visitor
 
  R M L   R M L  
             
     
  SP   SP  
 

Midfield vs Possession

Quote possession for each team based on each midfield ratings.

At the time of analyzing the match report, it must be remembered that the scores represent the average midfield throughout the match, while possession that tells us is that every team had at the end of each part, ie, at the end of 45 minutes and 90 minutes.

For example, if we expelled our best midfielder in the 45th minute, our possession in the first part may seem much lower than what it really has been for the past 44 minutes.

We must also consider that the possible lack of stamina will decrease the performance of our players, as the minutes passed, so if the stamina of our midfielders are worse than those of rival at the end of each part, we will also have a lower possession that, on average, we have had.

Possession, in the report appears rounded upward to the local team, and down to the visitor (if played on a neutral field is considered locally to the person whose name appears first: Local - Visitor).

Possession vs Occasions

Calculates the breakdown of conventional occasions, from the possession of each team.

There is always a total of 10 conventional occasions in a match, 5 in each half, although not all have to appear in the report. Furthermore, apart from the conventional 10, there may be other cases from special events and / or counter-attacks, that did not depend on the possession.

Occasions vs Attack Zone

Calculates the distribution of conventional ocassions, between the areas of attack.

Approximately 40% of cases are in the middle, 25% left 25% right and 10% set pieces ocassions (faults, penalties and free indirect).

 

Press release: This tool was developed by wu-san-o.We want to thank him for the assignment of this tool. Also you find this tool at his website Demonak.

Salary tables

Herramienta

Following are some salary tables that the user barthon obtained in a study made long time ago.

Keepers

Levels
  Minimum Avergae Maximum
Weak   1.160 1.250 1.340
Inadequate   921 1.551 1.800
Passable   1.468 2.103 2.480
Solid   2.144 2.822 3.320
Excellent   3.340 3.588 4.420
Formidable   4.440 4.683 5.840
Outstanding   5.860 6.304 7.560
Brilliant   7.780 8.291 10.200
Magnificient   10.280 11.057 13.100
World Class   13.620 14.640 17.480
Supernatural   18.040 20.078 23.800
Titanic   23.900 25.844 31.000
Extra-terrestrial   31.480 33.633 37.780
Mythical   41.858 44.187 48.140
Magical   56.378 58.564 60.958
Utopian   69.817 82.097 105.120
Divine   87.217 127.129 255.118


Defenders

Levels   Minimum Average Maximum
Weak   500 513 540
Inadequate   500 565 780
Passable   520 594 780
Solid   570 695 880
Excellent   799 919 1.280
Formidable   1.200 1.465 2.120
Outstanding   2.000 2.434 3.640
Brilliant   3.480 3.852 5.640
Magnificient   6.020 6.591 9.940
World Class   10.340 11.986 16.380
Supernatural   16.460 18.944 26.680
Titanic   25.820 30.343 40.180
Extra-terrestrial   41.880 47.815 62.660
Mythical   64.420 73.649 91.180
Magical   95.780 115.083 134.240
Utopian   140.580 160.597 180.000
Divine   226.800 301.040 460.500


Midfielders

Levels   Minimum Average Maximum
Weak   520 520 520
Inadequate   500 532 560
Passable   540 619 840
Solid   640 764 980
Excellent   880 1.072 1.480
Formidable   1.400 1.707 2.540
Outstanding   2.460 2.935 4.460
Brilliant   4.300 5.272 7.980
Magnificient   7.680 9.454 13.020
World Class   12.719 15.098 21.320
Supernatural   21.000 24.998 33.980
Titanic   34.639 41.062 54.338
Extra-terrestrial   53.600 64.313 81.580
Mythical   79.920 99.049 122.940
Magical   119.580 144.062 174.840
Utopian   171.740 204.412 243.860
Divine   248.140 282.721 348.340


Wingers

Levels   Minimum Average Maximum
Weak   500 500 500
Inadequate   500 577 1.260
Passable   520 573 700
Solid   560 661 900
Excellent   680 806 1.260
Formidable   940 1.096 1.500
Outstanding   1.460 1.735 2.760
Brilliant   2.340 2.909 4.000
Magnificient   3.980 5.317 8.760
World Class   6.680 8.206 16.960
Supernatural   10.760 13.892 26.100
Titanic   17.220 19.207 25.500
Extra-terrestrial   26.480 31.662 39.880
Mythical   38.660 46.626 57.820
Magical   58.740 69.155 84.680
Utopian   85.180 97.386 119.300
Divine   120.635 156.233 494.120


Forwards

Levels   Minimum Average Maximum
Weak   500 560 620
Inadequate   500 545 660
Passable   540 616 860
Solid   595 749 960
Excellent   820 979 1.280
Formidable   1.280 1.551 2.180
Outstanding   2.180 2.799 3.880
Brilliant   3.860 4.596 6.300
Magnificient   6.700 7.586 10.820
World Class   11.500 12.996 17.780
Supernatural   19.040 20.849 29.540
Titanic   30.180 33.982 44.220
Extra-terrestrial   46.920 54.735 68.897
Mythical   71.237 79.940 95.760
Magical   102.367 122.192 150.480
Utopian   152.700 173.089 208.960
Divine   217.460 239.336 270.420

 

Sub-level Keepers Tool

Herramienta

Quote possession for each team based on each midfield ratings.

At the time of analyzing the match report, it must be remembered that the scores represent the average midfield throughout the match, while possession that tells us is that every team had at the end of each part, ie, at the end of 45 minutes and 90 minutes.

For example, if we expelled our best midfielder in the 45th minute, our possession in the first part may seem much lower than what it really has been for the past 44 minutes.

We must also consider that the possible lack of stamina will decrease the performance of our players, as the minutes passed, so if the stamina of our midfielders are worse than those of rival at the end of each part, we will also have a lower possession that, on average, we have had.

Possession, in the report appears rounded upward to the local team, and down to the visitor (if played on a neutral field is considered locally to the person whose name appears first: Local - Visitor).

Calculates the breakdown of conventional occasions, from the possession of each team.

There is always a total of 10 conventional occasions in a match, 5 in each half, although not all have to appear in the report. Furthermore, apart from the conventional 10, there may be other cases from special events and / or counter-attacks, that did not depend on the possession.

Calculates the distribution of conventional ocassions, between the areas of attack.

Approximately 40% of cases are in the middle, 25% left 25% right and 10% set pieces ocassions (faults, penalties and free indirect).

 

Press release: This tool was developed by wu-san-o.We want to thank him for the assignment of this tool. Also you find this tool at his website Demonak.

 

Sub-level Keeper Tool
 
Player TSIVer?:
 
Form:
 
 
Keeper level: Disastrous

 

Press release: This tool was developed by wu-san-o. We want to thank him for the assignment of this tool. Also you find this tool at his website Demonak.

Captain Calculator Tool

Herramienta

This calculator will allow us to compare two players to know which of the two would be a better captain.

To use it, just enter the experience and leadership skills of each player, and the calculator displays the result of the comparison in a comparative table.

This calculator does not take into account the sub-levels of experience and leadership, so your results may vary slightly. For the calculation were taken the average values of the interval level.

 

  Experience Leadership  
Player A  
Player B  
    






Press release: This tool was developed by shaggy_machine, helped by numovi.

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